Steve
_C0 STE FC 1[while:FC d/f] (PAB d+1)
For PSP and ppsspp
For ppsspp only
Hit rank
Speed
Hitbox
Attack frames
Recovery
Change move
Add move
Reactions/damage
Camera effects
«Far hit»
«PowerCrash»
«Air float»
«Ground flip»
«Standing B!»
Import move (alpha)
[all attacks]
[all throws]
[search]
Instead of
Reaction: B![up]
Reaction: B![down]
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: «For a bonus hit»
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,1
1,1,2
1,1,LWV
1,1,RWV
1,1,DCK
1,1,SWY
1,2
1,2,1
1,2,1,2
1,2,1,2,LWV
1,2,1,2,RWV
1,2,1,2,DCK
1,2,1,2,SWY
1,2,1,d+2
1,2,1,LWV
1,2,1,RWV
1,2,1,F
1,2,1,DCK
1,2,1,SWY
1,2,LWV
1,2,RWV
1,2,DCK
1,2,SWY
2
2,1
2,1,2
2,1,F
2,1,B
3
4
1+3
1+3 Throw
1+3[left] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
3+4
3+4,2
3+4,d+2
3+4,(u_d)[R],1
3+4,(u_d)[R],d+1
3+4,(u_d)[L],1
3+4,(u_d)[L],d+1
«50’s Rocker Hair» 1+3+4
2+3+4
1+2+3+4
f
f,n
F*
f+1
f+2
f+2,1
f+2,1,B
f+2,1~2
f+3
f+1+2
f+1+3
f+2+4
f+3+4
f,f
f,f,n
f,f+2
f,f+1+2
f,f+1+2 Throw
f,f,f
f,f,f+2
d/f
d/f+1
d/f+1,2
d/f+1,2~1
d/f+1,2~2
d/f+1,2~f+1+2[1]
d/f+1,2~f+1+2[2]
d/f+1,2~f+1+2,1
d/f+1,2~f+1+2,1,1
d/f+1,2~f+1+2,1,1,2
d/f+1,2~f+1+2,1,1,2,1
d/f+1,2~f+1+2,1,1,2,1,1
d/f+1,2~f+1+2,1,1,2,1,1,2
d/f+1,2~f+1+2,1,1,2,1,1,2,1
d/f+1,2~f+1+2,1,1,2,1,1,2,1,2
d/f+1,2~f+1+2,1,1,2,1,1,2,1,b+2
d/f+1,2~f+1+2,1,1,2,1,1,3
d/f+1,2~f+1+2,1,1,2,1,1,3,2
d/f+1,DCK
d/f+1,LWV
d/f+1,RWV
d/f+1,SWY
d/f+2
d/f+1+2[1]
d/f+1+2[2]
d
d+1
d+2
d+2~1
d+2~1,2
d+2,1
d+2,1,2
[opp down]d+1+2
d/b
d/b+1
d/b+2
d/b+3
d/b+3,2
b
b,n
B*
b+1
b+1[hit]
b+1,2
b+1,2,1
b+2
b+3
b+1+2
«Huge Gloves» b+2+3
«Huge Gloves» b+2+3 Throw
b+3+4
«Sledgehammer» b+1+3+4
b,b
b,b,b
[wall]b,b,u/b
u/b
u/b+1 (pt1)
u/b+1 (pt2)
u/b+2
u
u+1
u+2
u+3
u+4
u/f
u/f+1
u/f+2
u/f+3
u/f+4
QCF+1
QCF+1,B
QCB+2+4
QCB+2+4 Throw
QCB,f+2
WS
WS+1
WS+1,2
WS+2
WS+2,DCK
WS+2,LWV
WS+2,RWV
WS+2,SWY
WS+1+2
WS+f
WS+b
FC 1
FC 2
FC d/f
FC d/b
FC d/b+2
SS 1+2
SSL
SSR
WR
WR n
WR 1
WR 1+2
BT u/f+2
KND f
KND d+4
KND b
KND b+3+4
DCK 1
DCK 2
DCK f+2
DCK 1+2
DCK 1+2,1
DCK 1+2,1,2
DCK 1+2,1,2,1
DCK 1+2,1,2,1,2
DCK 1+2,1,2,1,2,1
DCK 1+2,1,2,1,2,1,2
DCK 1+2,1,2,1,2,1,2,1
DCK 1+2,1,2,1,2,1,2,1,2
DCK 1+2,1,2,1,2,1,2,1,2,1
DCKin 1
DCKin 2
DCKin f+2
FLK 1
FLK 1,1
FLK 1,1,1
FLK 1,2
FLK 1,f+1
FLK 1,d+1
FLK 2
FLK 1+2
FLK 1+2 Throw
FLK b+2
LWV 1
LWV 1,1
LWV 2
LWV 2,1
LWV 2,F
RWV 1
RWV 1,2
RWV 1,F
RWV 2
PAB
PAB 1
PAB 1,2
PAB 1,2,1
PAB 2
PAB 2[sabaki] Throw
PAB 1+2
PAB 1+2 Throw
PAB f+2
PAB f+1+2
PAB d/f+1
PAB d/f+1,1
PAB d/f+1,1,2
PAB d/f+1,1,2,1
PAB d/f+1,2
PAB d/f+2
PAB d/f+3+4
PAB d/f+3+4,F,1
PAB d/f+3+4,F,1,2
PAB d+1
PAB d+2
PAB b+1
PAB b+1,1
PAB b+1,1,2
PAB b+1,1,2,1
PAB b+2
PAB u/f+2
SWY 1
SWY 2
SWY 1+2
SWY 1+2 Throw
SWY 1+2~U_D[L] Throw
SWY 1+2~U_D[R] Throw
SWY 1+2~B Throw
SWY 1+2[left] Throw
SWY 1+2[left]~U_D[L] Throw
SWY 1+2[left]~U_D[R] Throw
SWY 1+2[left]~B Throw
SWY 1+2[right] Throw
SWY 1+2[right]~U_D[L] Throw
SWY 1+2[right]~U_D[R] Throw
SWY 1+2[right]~B Throw
SWY 1+2[back] Throw
SWY 1+2[back]~U_D[L] Throw
SWY 1+2[back]~U_D[R] Throw
SWY 1+2[back]~B Throw
«BN attack»
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
Intro4
Intro5
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5
WinPose6
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
Use
Reaction: B![up]
Reaction: B![down]
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: «For a bonus hit»
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,1
1,1,2
1,1,LWV
1,1,RWV
1,1,DCK
1,1,SWY
1,2
1,2,1
1,2,1,2
1,2,1,2,LWV
1,2,1,2,RWV
1,2,1,2,DCK
1,2,1,2,SWY
1,2,1,d+2
1,2,1,LWV
1,2,1,RWV
1,2,1,F
1,2,1,DCK
1,2,1,SWY
1,2,LWV
1,2,RWV
1,2,DCK
1,2,SWY
2
2,1
2,1,2
2,1,F
2,1,B
3
4
1+3
1+3 Throw
1+3[left] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
3+4
3+4,2
3+4,d+2
3+4,(u_d)[R],1
3+4,(u_d)[R],d+1
3+4,(u_d)[L],1
3+4,(u_d)[L],d+1
«50’s Rocker Hair» 1+3+4
2+3+4
1+2+3+4
f
f,n
F*
f+1
f+2
f+2,1
f+2,1,B
f+2,1~2
f+3
f+1+2
f+1+3
f+2+4
f+3+4
f,f
f,f,n
f,f+2
f,f+1+2
f,f+1+2 Throw
f,f,f
f,f,f+2
d/f
d/f+1
d/f+1,2
d/f+1,2~1
d/f+1,2~2
d/f+1,2~f+1+2[1]
d/f+1,2~f+1+2[2]
d/f+1,2~f+1+2,1
d/f+1,2~f+1+2,1,1
d/f+1,2~f+1+2,1,1,2
d/f+1,2~f+1+2,1,1,2,1
d/f+1,2~f+1+2,1,1,2,1,1
d/f+1,2~f+1+2,1,1,2,1,1,2
d/f+1,2~f+1+2,1,1,2,1,1,2,1
d/f+1,2~f+1+2,1,1,2,1,1,2,1,2
d/f+1,2~f+1+2,1,1,2,1,1,2,1,b+2
d/f+1,2~f+1+2,1,1,2,1,1,3
d/f+1,2~f+1+2,1,1,2,1,1,3,2
d/f+1,DCK
d/f+1,LWV
d/f+1,RWV
d/f+1,SWY
d/f+2
d/f+1+2[1]
d/f+1+2[2]
d
d+1
d+2
d+2~1
d+2~1,2
d+2,1
d+2,1,2
[opp down]d+1+2
d/b
d/b+1
d/b+2
d/b+3
d/b+3,2
b
b,n
B*
b+1
b+1[hit]
b+1,2
b+1,2,1
b+2
b+3
b+1+2
«Huge Gloves» b+2+3
«Huge Gloves» b+2+3 Throw
b+3+4
«Sledgehammer» b+1+3+4
b,b
b,b,b
[wall]b,b,u/b
u/b
u/b+1 (pt1)
u/b+1 (pt2)
u/b+2
u
u+1
u+2
u+3
u+4
u/f
u/f+1
u/f+2
u/f+3
u/f+4
QCF+1
QCF+1,B
QCB+2+4
QCB+2+4 Throw
QCB,f+2
WS
WS+1
WS+1,2
WS+2
WS+2,DCK
WS+2,LWV
WS+2,RWV
WS+2,SWY
WS+1+2
WS+f
WS+b
FC 1
FC 2
FC d/f
FC d/b
FC d/b+2
SS 1+2
SSL
SSR
WR
WR n
WR 1
WR 1+2
BT u/f+2
KND f
KND d+4
KND b
KND b+3+4
DCK 1
DCK 2
DCK f+2
DCK 1+2
DCK 1+2,1
DCK 1+2,1,2
DCK 1+2,1,2,1
DCK 1+2,1,2,1,2
DCK 1+2,1,2,1,2,1
DCK 1+2,1,2,1,2,1,2
DCK 1+2,1,2,1,2,1,2,1
DCK 1+2,1,2,1,2,1,2,1,2
DCK 1+2,1,2,1,2,1,2,1,2,1
DCKin 1
DCKin 2
DCKin f+2
FLK 1
FLK 1,1
FLK 1,1,1
FLK 1,2
FLK 1,f+1
FLK 1,d+1
FLK 2
FLK 1+2
FLK 1+2 Throw
FLK b+2
LWV 1
LWV 1,1
LWV 2
LWV 2,1
LWV 2,F
RWV 1
RWV 1,2
RWV 1,F
RWV 2
PAB
PAB 1
PAB 1,2
PAB 1,2,1
PAB 2
PAB 2[sabaki] Throw
PAB 1+2
PAB 1+2 Throw
PAB f+2
PAB f+1+2
PAB d/f+1
PAB d/f+1,1
PAB d/f+1,1,2
PAB d/f+1,1,2,1
PAB d/f+1,2
PAB d/f+2
PAB d/f+3+4
PAB d/f+3+4,F,1
PAB d/f+3+4,F,1,2
PAB d+1
PAB d+2
PAB b+1
PAB b+1,1
PAB b+1,1,2
PAB b+1,1,2,1
PAB b+2
PAB u/f+2
SWY 1
SWY 2
SWY 1+2
SWY 1+2 Throw
SWY 1+2~U_D[L] Throw
SWY 1+2~U_D[R] Throw
SWY 1+2~B Throw
SWY 1+2[left] Throw
SWY 1+2[left]~U_D[L] Throw
SWY 1+2[left]~U_D[R] Throw
SWY 1+2[left]~B Throw
SWY 1+2[right] Throw
SWY 1+2[right]~U_D[L] Throw
SWY 1+2[right]~U_D[R] Throw
SWY 1+2[right]~B Throw
SWY 1+2[back] Throw
SWY 1+2[back]~U_D[L] Throw
SWY 1+2[back]~U_D[R] Throw
SWY 1+2[back]~B Throw
«BN attack»
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
Intro4
Intro5
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5
WinPose6
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
[Nothing]
Only with extra buttons
f
d/f
d
d/b
b
u/b
u
u/f
n
+
1 (LP)
2 (RP)
3 (LK)
4 (RK)
1+2
1+3
1+4
2+3
2+4
3+4
1+2+3
1+2+4
1+3+4
2+3+4
1+2+3+4
n
Only while direction
Reaction: B![up]
Reaction: B![down]
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: «For a bonus hit»
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,1
1,1,2
1,1,LWV
1,1,RWV
1,1,DCK
1,1,SWY
1,2
1,2,1
1,2,1,2
1,2,1,2,LWV
1,2,1,2,RWV
1,2,1,2,DCK
1,2,1,2,SWY
1,2,1,d+2
1,2,1,LWV
1,2,1,RWV
1,2,1,F
1,2,1,DCK
1,2,1,SWY
1,2,LWV
1,2,RWV
1,2,DCK
1,2,SWY
2
2,1
2,1,2
2,1,F
2,1,B
3
4
1+3
1+3 Throw
1+3[left] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
3+4
3+4,2
3+4,d+2
3+4,(u_d)[R],1
3+4,(u_d)[R],d+1
3+4,(u_d)[L],1
3+4,(u_d)[L],d+1
«50’s Rocker Hair» 1+3+4
2+3+4
1+2+3+4
f
f,n
F*
f+1
f+2
f+2,1
f+2,1,B
f+2,1~2
f+3
f+1+2
f+1+3
f+2+4
f+3+4
f,f
f,f,n
f,f+2
f,f+1+2
f,f+1+2 Throw
f,f,f
f,f,f+2
d/f
d/f+1
d/f+1,2
d/f+1,2~1
d/f+1,2~2
d/f+1,2~f+1+2[1]
d/f+1,2~f+1+2[2]
d/f+1,2~f+1+2,1
d/f+1,2~f+1+2,1,1
d/f+1,2~f+1+2,1,1,2
d/f+1,2~f+1+2,1,1,2,1
d/f+1,2~f+1+2,1,1,2,1,1
d/f+1,2~f+1+2,1,1,2,1,1,2
d/f+1,2~f+1+2,1,1,2,1,1,2,1
d/f+1,2~f+1+2,1,1,2,1,1,2,1,2
d/f+1,2~f+1+2,1,1,2,1,1,2,1,b+2
d/f+1,2~f+1+2,1,1,2,1,1,3
d/f+1,2~f+1+2,1,1,2,1,1,3,2
d/f+1,DCK
d/f+1,LWV
d/f+1,RWV
d/f+1,SWY
d/f+2
d/f+1+2[1]
d/f+1+2[2]
d
d+1
d+2
d+2~1
d+2~1,2
d+2,1
d+2,1,2
[opp down]d+1+2
d/b
d/b+1
d/b+2
d/b+3
d/b+3,2
b
b,n
B*
b+1
b+1[hit]
b+1,2
b+1,2,1
b+2
b+3
b+1+2
«Huge Gloves» b+2+3
«Huge Gloves» b+2+3 Throw
b+3+4
«Sledgehammer» b+1+3+4
b,b
b,b,b
[wall]b,b,u/b
u/b
u/b+1 (pt1)
u/b+1 (pt2)
u/b+2
u
u+1
u+2
u+3
u+4
u/f
u/f+1
u/f+2
u/f+3
u/f+4
QCF+1
QCF+1,B
QCB+2+4
QCB+2+4 Throw
QCB,f+2
WS
WS+1
WS+1,2
WS+2
WS+2,DCK
WS+2,LWV
WS+2,RWV
WS+2,SWY
WS+1+2
WS+f
WS+b
FC 1
FC 2
FC d/f
FC d/b
FC d/b+2
SS 1+2
SSL
SSR
WR
WR n
WR 1
WR 1+2
BT u/f+2
KND f
KND d+4
KND b
KND b+3+4
DCK 1
DCK 2
DCK f+2
DCK 1+2
DCK 1+2,1
DCK 1+2,1,2
DCK 1+2,1,2,1
DCK 1+2,1,2,1,2
DCK 1+2,1,2,1,2,1
DCK 1+2,1,2,1,2,1,2
DCK 1+2,1,2,1,2,1,2,1
DCK 1+2,1,2,1,2,1,2,1,2
DCK 1+2,1,2,1,2,1,2,1,2,1
DCKin 1
DCKin 2
DCKin f+2
FLK 1
FLK 1,1
FLK 1,1,1
FLK 1,2
FLK 1,f+1
FLK 1,d+1
FLK 2
FLK 1+2
FLK 1+2 Throw
FLK b+2
LWV 1
LWV 1,1
LWV 2
LWV 2,1
LWV 2,F
RWV 1
RWV 1,2
RWV 1,F
RWV 2
PAB
PAB 1
PAB 1,2
PAB 1,2,1
PAB 2
PAB 2[sabaki] Throw
PAB 1+2
PAB 1+2 Throw
PAB f+2
PAB f+1+2
PAB d/f+1
PAB d/f+1,1
PAB d/f+1,1,2
PAB d/f+1,1,2,1
PAB d/f+1,2
PAB d/f+2
PAB d/f+3+4
PAB d/f+3+4,F,1
PAB d/f+3+4,F,1,2
PAB d+1
PAB d+2
PAB b+1
PAB b+1,1
PAB b+1,1,2
PAB b+1,1,2,1
PAB b+2
PAB u/f+2
SWY 1
SWY 2
SWY 1+2
SWY 1+2 Throw
SWY 1+2~U_D[L] Throw
SWY 1+2~U_D[R] Throw
SWY 1+2~B Throw
SWY 1+2[left] Throw
SWY 1+2[left]~U_D[L] Throw
SWY 1+2[left]~U_D[R] Throw
SWY 1+2[left]~B Throw
SWY 1+2[right] Throw
SWY 1+2[right]~U_D[L] Throw
SWY 1+2[right]~U_D[R] Throw
SWY 1+2[right]~B Throw
SWY 1+2[back] Throw
SWY 1+2[back]~U_D[L] Throw
SWY 1+2[back]~U_D[R] Throw
SWY 1+2[back]~B Throw
«BN attack»
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
Intro4
Intro5
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5
WinPose6
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
During whole move
_C0 STE FC 1[while:FC d/f] (PAB d+1) _L 0xE00D0022 0x004D4098 _L 0xE006018C 0x30407A18 _L 0xE005018F 0x20407A18 _L 0xE0040271 0x00407D1C _L 0xE001086A 0x004078E2 _L 0x20407D24 0x08710C64 _L 0xE0010875 0x004078E2 _L 0x20407D24 0x087BC864 _L 0xE0020871 0x00407966 _L 0xE0010C64 0x00407964 _L 0x20407A18 0x00000260 _L 0xE002087B 0x00407966 _L 0xE001C864 0x00407964 _L 0x20407A18 0x00000260
To make codes work stable in ppsspp set the "Refresh interval" to 16
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_C0 STE +B!
Добавляет B! ко всем соответствующим приёмам
_C0 STE +B! _L 0xE01D0010 0x004078B4 _L 0xE01D0000 0x004085F8 _L 0xE0050006 0x3040864C _L 0xE004000B 0x2040864C _L 0xE001086A 0x004078E2 _L 0x20408654 0x0870413C _L 0xE0010875 0x004078E2 _L 0x20408654 0x087AFD3C _L 0xE004000B 0x0040864C _L 0xE001086A 0x004078E2 _L 0x20408654 0x08704194 _L 0xE0010875 0x004078E2 _L 0x20408654 0x087AFD94 _L 0x00000000 0x00000000
_C0 STE CH d/f+1+2,f
_C0 STE CH d/f+1+2,f _L 0xE01D0010 0x004078B4 _L 0xE01D08E0 0x204078E2 _L 0xE00A024A 0x00407A18 _L 0x20ECA698 0x3D600000 _L 0xE00803AE 0x0040864C _L 0xE0010010 0x0040835C _L 0x2040864C 0x000013AE _L 0xE0027F34 0x00408654 _L 0x20408654 0x08717A0C _L 0x20408658 0x086B3B3C _L 0xE0023B34 0x00408654 _L 0x20408654 0x087C360C _L 0x20408658 0x0875F73C _L 0xE00713AE 0x00408348 _L 0xE00600FD 0x0040864C _L 0xE002925C 0x00408654 _L 0x20408654 0x0871191C _L 0x20408658 0x086B4B2C _L 0xE0024E5C 0x00408654 _L 0x20408654 0x087BD51C _L 0x20408658 0x0876072C _L 0xE01D024B 0x00407A18 _L 0x20F0C88C 0x3A000000 _L 0xE0060020 0x20407940 _L 0xE0050040 0x00407D30 _L 0x20407D10 0x0000001D _L 0xE001052C 0x00407964 _L 0x20407D24 0x08713654 _L 0xE001C12C 0x00407964 _L 0x20407D24 0x087BF254
_C0 STE CH 3+4,(2)_(d_u,1)
_C0 STE CH 3+4,(2)_(d_u,1) _L 0xE01D0010 0x004078B4 _L 0xE0010001 0x003E97D0 _L 0x20408484 0x00000000 _L 0xE0010000 0x30407C60 _L 0x20408484 0x00000000 _L 0xE00A0000 0x00408484 _L 0xE00902D4 0x30407A18 _L 0xE00802DF 0x20407A18 _L 0xE00702D5 0x3040864C _L 0xE00602D8 0x2040864C _L 0xE0020871 0x00408656 _L 0x20408654 0x0871795C _L 0x20408658 0x086B4BCC _L 0xE002087B 0x00408656 _L 0x20408654 0x087C355C _L 0x20408658 0x087607CC
_C0 STE CH d/f+1+2
_C0 STE CH d/f+1+2 _L 0xE01D0010 0x004078B4 _L 0xE005024A 0x00407A18 _L 0xE00403AE 0x0040864C _L 0xE0017F34 0x00408654 _L 0x20408654 0x08712A4C _L 0xE0013B34 0x00408654 _L 0x20408654 0x087BE64C _L 0xE0080010 0x0041F344 _L 0xE007024B 0x00407A18 _L 0xE00600FD 0x0040864C _L 0xE002925C 0x00408654 _L 0x20408654 0x0870988C _L 0x20408658 0x086B32CC _L 0xE0024E5C 0x00408654 _L 0x20408654 0x087B548C _L 0x20408658 0x0875EECC
_C0 STE FLK 1,3+4
_C0 STE FLK 1,3+4 _L 0xE01D0010 0x004078B4 _L 0xE01D08C0 0x204078E2 _L 0xE01D0161 0x00407A18 _L 0xE0050C00 0x00407D3C _L 0x20407D10 0x00000012 _L 0xE001086A 0x004078E6 _L 0x20407D24 0x08713394 _L 0xE0010875 0x004078E6 _L 0x20407D24 0x00000000 _L 0x60407964 0x0000000A _L 0x00020002 0x000000F0 _L 0x20000014 0x00000000 _L 0x60407964 0x0000000C _L 0x00020002 0x000000F4 _L 0x20000014 0x00000000 _L 0x60407964 0x0000000C _L 0x00020002 0x000000F8 _L 0x20000014 0x00000000
_C0 STE DCK farther
Делает анимацию Dacking дальше
_C0 STE DCK farther _L 0xE01D0010 0x004078B4 _L 0xE01D08C0 0x204078E2 _L 0xE0013DDA 0x00EC4944 _L 0x10EC4946 0x00003D40
_C0 STE DCK 1 (WS+1); DCK F+1
_C0 STE DCK 1 (WS+1); DCK F+1 _L 0xE01D0010 0x004078B4 _L 0xE00502EB 0x00407D1C _L 0xE0040040 0x10407D30 _L 0xE001086A 0x004078E6 _L 0x20407D24 0x08712894 _L 0xE0010875 0x004078E6 _L 0x20407D24 0x087BE494
_C0 STE 1,1,2 (SWY/LWV/RWV/DCK)
_C0 STE 1,1,2 (SWY/LWV/RWV/DCK) _L 0xE01D0010 0x004078B4 _L 0xE01D08C0 0x204078E2 _L 0xE01D01F0 0x00407A18 _L 0x20407D10 0x00000013 _L 0xE002086A 0x004078E6 _L 0x60407964 0x086DE7EC _L 0x00020001 0x00000014 _L 0xE0020875 0x004078E6 _L 0x60407964 0x0878A3EC _L 0x00020001 0x00000014
_C0 STE d/f+2~f+(3_4) (DCK)
_C0 STE d/f+2~f+(3_4) (DCK) _L 0xE01D0010 0x004078B4 _L 0xE01D02A3 0x00407A18 _L 0xE0070020 0x20407940 _L 0xE0060040 0x00407D30 _L 0xE00503FF 0x30407D3C _L 0x20407D10 0x00000012 _L 0xE001086A 0x004078E6 _L 0x20407D24 0x087143BC _L 0xE0010875 0x004078E6 _L 0x20407D24 0x087BFFBC _L 0xE00100FB 0x0040864C _L 0x20408658 0x08E40F78 _L 0xE00100FB 0x00408348 _L 0x2040829C 0x00007406
_C0 STE DCK 1+2* (hold=auto)
_C0 STE DCK 1+2* (hold=auto) _L 0xE01D0010 0x004078B4 _L 0xE01D08C0 0x204078E2 _L 0xE01D02F3 0x00407A18 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035BF0 _L 0x604078E0 0x00000010 _L 0x00020001 0x00035BFC _L 0x604078E0 0x40000300 _L 0x00020001 0x00035C70 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035CF0 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035D50 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035DB0 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035E10 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035E70 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035ED0 _L 0x604078E0 0x40000300 _L 0x00020001 0x00035F30 _L 0x00000000 0x00000000
_C0 STE PAB f+2,1 (Tk7)
Чтобы активировать код выберите King как И2
Не используйте коды с одинаковыми индексами (8A2)
_C0 STE(p2kin-8A2) PAB f+2,1 _L 0xE01D08C0 0x204078E2 _L 0xE0020003 0x004081E4 _L 0x50B70B9C 0x00001F00 _L 0x008A2000 0x00000000 _L 0xE01D0010 0x004078B4 _L 0xE01D7F8C 0x008A2038 _L 0x208A2054 0x44780000 _L 0xE0020000 0x008A3F00 _L 0x50643768 0x00000058 _L 0x008A3F00 0x00000000 _L 0x208A3F08 0x090A2000 _L 0x208A3F10 0x00000217 _L 0xE002086A 0x004078E6 _L 0x208A3F14 0x086DD90C _L 0x208A3F20 0x086B8634 _L 0xE0020875 0x004078E6 _L 0x208A3F14 0x0878950C _L 0x208A3F20 0x08764234 _L 0x208A3F24 0x00000038 _L 0x208A3F48 0x0000000D _L 0x208A3F4C 0x00000017 _L 0x208A3F50 0x00000017 _L 0xE004026C 0x00407A18 _L 0xE0030018 0x20407940 _L 0xE0020101 0x00407D3C _L 0x20407D10 0x00000012 _L 0x20407D24 0x090A3F00