Paul
_C0 PAU 1 (1,2)
For PSP and ppsspp
For ppsspp only
Hit rank
Speed
Hitbox
Attack frames
Recovery
Change move
Add move
Reactions/damage
Camera effects
«Far hit»
«PowerCrash»
«Air float»
«Ground flip»
«Standing B!»
Import move (alpha)
[all attacks]
[all throws]
[search]
Instead of
Reaction: B![up]
Reaction: B![down]
Reaction: Air double flip
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: K![right]
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,2
1,2,3
1,2,3,1
1,2,3,1,2
1,2,3,1,4
1,2,3,1,4,2
1,2,3,1,4,2,1
1,2,3,1,4,2,1,4
1,2,3,1,4,2,1,4,2
1,2,3,1,4,2,1,4,2,1
1,2,3,2
1,2,3,2,1
1,2,3,2,1,2
1,2,3,2,1,2,1
1,2,3,2,1,2,1,4
1,2,3,2,1,2,1,4,2
1,2,3,2,1,2,1,4,2,1
1,4
2
2,3
2,d+3
3
3,2
4
1+3
1+3 Throw
1+3[left] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
2+4~B Throw
2+4[back] Throw
«One-Hit Kill Sign» 1+2+3
1+2+3+4
f
f,n
F*
f+1
f+2
f+2,3
f+2,3,1
f+3
f+4
f+1+2
f+1+3
f+1+4[pt1]
f+1+4[pt2]
f+2+4
f,f
f,f,n
f,f+2
f,f+2,1
f,f+2:1
f,f+2,2
f,f+3
f,f+3,4
f,f+3,4,4
f,f+3,4,f+4
f,f+3,4,d+4
f,f+4
f,f+1+2
f,f+1+2 Throw
f,f,f
d/f
d/f+1
d/f+1,1
d/f+1,1,2
d/f+1,B
d/f+2
d/f+3
d/f+3,4
d/f+4
d/f+1+2
d/f+1+2 Throw
d/f+1+3
d/f+1+3 Throw
d/f+1+3[throw],QCF+2
d/f+1+3[throw]:QCF+2
d
d+1
d+1,2
d+1,4
d+1,4,2
d+2
[opp down]d+2
d+4
d+4,2
d+4:2
d+4:2,1+2
d+4:2:1+2
d+1+2
D***
D***u+3+4[1]
D***u+3+4[2]
d/b
d/b+1
d/b+2
d/b+3
d/b+4
d/b+1+2
d/b+1+2 Throw
b
b,n
B*
b+1
b+1,2
b+2
b+3
b+4
b+1+2
b+1+3 (pt1)
b+1+3 (pt2)
b+1+4
b+1+4 Throw
«Sledgehammer» b+1+3+4
b,f+1
b,b
b,b,b
b,b+1+2
[wall]b,b,u/b
u/b
u/b+1
u/b+2
u/b+3
u/b+3,4
u/b+4
u
u+1
u+3
u+3,4
u+4
u/f
u/f,n,3
U/F,n,3
u/f,n,4
U/F,n,4
u/f+1
u/f+2
u/f+3
u/f+3,4
u/f+4
QCF
QCF+1
QCF+2
QCF+3
QCF+1+2
QCF+3+4
QCB
QCB+1
QCB+2
QCB+3
QCB+3,2
QCB+3,2,1
QCB+3,2,3
WS
WS+1
WS+2
WS+3
WS+4
WS+f
WS+b
FC 1
FC 2
FC 3
FC 4
FC d/f
FC d/f+2
FC d/f+2,1
FC d/f+2,2
FC d/f+3
FC d/f+4
FC d/b
SS 1
SS 3
SSL
SSR
WR
WR n
WR 4
WR 1+2
BT 2
BT 3
BT u/f+2
BT u/f+3
BT u/f+4
KND f
KND d+4
KND b
KND b+3+4
Reaction: BN
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5
WinPose6
WinPose7[char]
WinPose7[opp]
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
Use
Reaction: B![up]
Reaction: B![down]
Reaction: Air double flip
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: K![right]
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,2
1,2,3
1,2,3,1
1,2,3,1,2
1,2,3,1,4
1,2,3,1,4,2
1,2,3,1,4,2,1
1,2,3,1,4,2,1,4
1,2,3,1,4,2,1,4,2
1,2,3,1,4,2,1,4,2,1
1,2,3,2
1,2,3,2,1
1,2,3,2,1,2
1,2,3,2,1,2,1
1,2,3,2,1,2,1,4
1,2,3,2,1,2,1,4,2
1,2,3,2,1,2,1,4,2,1
1,4
2
2,3
2,d+3
3
3,2
4
1+3
1+3 Throw
1+3[left] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
2+4~B Throw
2+4[back] Throw
«One-Hit Kill Sign» 1+2+3
1+2+3+4
f
f,n
F*
f+1
f+2
f+2,3
f+2,3,1
f+3
f+4
f+1+2
f+1+3
f+1+4[pt1]
f+1+4[pt2]
f+2+4
f,f
f,f,n
f,f+2
f,f+2,1
f,f+2:1
f,f+2,2
f,f+3
f,f+3,4
f,f+3,4,4
f,f+3,4,f+4
f,f+3,4,d+4
f,f+4
f,f+1+2
f,f+1+2 Throw
f,f,f
d/f
d/f+1
d/f+1,1
d/f+1,1,2
d/f+1,B
d/f+2
d/f+3
d/f+3,4
d/f+4
d/f+1+2
d/f+1+2 Throw
d/f+1+3
d/f+1+3 Throw
d/f+1+3[throw],QCF+2
d/f+1+3[throw]:QCF+2
d
d+1
d+1,2
d+1,4
d+1,4,2
d+2
[opp down]d+2
d+4
d+4,2
d+4:2
d+4:2,1+2
d+4:2:1+2
d+1+2
D***
D***u+3+4[1]
D***u+3+4[2]
d/b
d/b+1
d/b+2
d/b+3
d/b+4
d/b+1+2
d/b+1+2 Throw
b
b,n
B*
b+1
b+1,2
b+2
b+3
b+4
b+1+2
b+1+3 (pt1)
b+1+3 (pt2)
b+1+4
b+1+4 Throw
«Sledgehammer» b+1+3+4
b,f+1
b,b
b,b,b
b,b+1+2
[wall]b,b,u/b
u/b
u/b+1
u/b+2
u/b+3
u/b+3,4
u/b+4
u
u+1
u+3
u+3,4
u+4
u/f
u/f,n,3
U/F,n,3
u/f,n,4
U/F,n,4
u/f+1
u/f+2
u/f+3
u/f+3,4
u/f+4
QCF
QCF+1
QCF+2
QCF+3
QCF+1+2
QCF+3+4
QCB
QCB+1
QCB+2
QCB+3
QCB+3,2
QCB+3,2,1
QCB+3,2,3
WS
WS+1
WS+2
WS+3
WS+4
WS+f
WS+b
FC 1
FC 2
FC 3
FC 4
FC d/f
FC d/f+2
FC d/f+2,1
FC d/f+2,2
FC d/f+3
FC d/f+4
FC d/b
SS 1
SS 3
SSL
SSR
WR
WR n
WR 4
WR 1+2
BT 2
BT 3
BT u/f+2
BT u/f+3
BT u/f+4
KND f
KND d+4
KND b
KND b+3+4
Reaction: BN
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5
WinPose6
WinPose7[char]
WinPose7[opp]
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
[Nothing]
Only with extra buttons
f
d/f
d
d/b
b
u/b
u
u/f
n
+
1 (LP)
2 (RP)
3 (LK)
4 (RK)
1+2
1+3
1+4
2+3
2+4
3+4
1+2+3
1+2+4
1+3+4
2+3+4
1+2+3+4
n
Only while direction
Reaction: B![up]
Reaction: B![down]
Reaction: Air double flip
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: K![right]
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,2
1,2,3
1,2,3,1
1,2,3,1,2
1,2,3,1,4
1,2,3,1,4,2
1,2,3,1,4,2,1
1,2,3,1,4,2,1,4
1,2,3,1,4,2,1,4,2
1,2,3,1,4,2,1,4,2,1
1,2,3,2
1,2,3,2,1
1,2,3,2,1,2
1,2,3,2,1,2,1
1,2,3,2,1,2,1,4
1,2,3,2,1,2,1,4,2
1,2,3,2,1,2,1,4,2,1
1,4
2
2,3
2,d+3
3
3,2
4
1+3
1+3 Throw
1+3[left] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
2+4~B Throw
2+4[back] Throw
«One-Hit Kill Sign» 1+2+3
1+2+3+4
f
f,n
F*
f+1
f+2
f+2,3
f+2,3,1
f+3
f+4
f+1+2
f+1+3
f+1+4[pt1]
f+1+4[pt2]
f+2+4
f,f
f,f,n
f,f+2
f,f+2,1
f,f+2:1
f,f+2,2
f,f+3
f,f+3,4
f,f+3,4,4
f,f+3,4,f+4
f,f+3,4,d+4
f,f+4
f,f+1+2
f,f+1+2 Throw
f,f,f
d/f
d/f+1
d/f+1,1
d/f+1,1,2
d/f+1,B
d/f+2
d/f+3
d/f+3,4
d/f+4
d/f+1+2
d/f+1+2 Throw
d/f+1+3
d/f+1+3 Throw
d/f+1+3[throw],QCF+2
d/f+1+3[throw]:QCF+2
d
d+1
d+1,2
d+1,4
d+1,4,2
d+2
[opp down]d+2
d+4
d+4,2
d+4:2
d+4:2,1+2
d+4:2:1+2
d+1+2
D***
D***u+3+4[1]
D***u+3+4[2]
d/b
d/b+1
d/b+2
d/b+3
d/b+4
d/b+1+2
d/b+1+2 Throw
b
b,n
B*
b+1
b+1,2
b+2
b+3
b+4
b+1+2
b+1+3 (pt1)
b+1+3 (pt2)
b+1+4
b+1+4 Throw
«Sledgehammer» b+1+3+4
b,f+1
b,b
b,b,b
b,b+1+2
[wall]b,b,u/b
u/b
u/b+1
u/b+2
u/b+3
u/b+3,4
u/b+4
u
u+1
u+3
u+3,4
u+4
u/f
u/f,n,3
U/F,n,3
u/f,n,4
U/F,n,4
u/f+1
u/f+2
u/f+3
u/f+3,4
u/f+4
QCF
QCF+1
QCF+2
QCF+3
QCF+1+2
QCF+3+4
QCB
QCB+1
QCB+2
QCB+3
QCB+3,2
QCB+3,2,1
QCB+3,2,3
WS
WS+1
WS+2
WS+3
WS+4
WS+f
WS+b
FC 1
FC 2
FC 3
FC 4
FC d/f
FC d/f+2
FC d/f+2,1
FC d/f+2,2
FC d/f+3
FC d/f+4
FC d/b
SS 1
SS 3
SSL
SSR
WR
WR n
WR 4
WR 1+2
BT 2
BT 3
BT u/f+2
BT u/f+3
BT u/f+4
KND f
KND d+4
KND b
KND b+3+4
Reaction: BN
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5
WinPose6
WinPose7[char]
WinPose7[opp]
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
During whole move
_C0 PAU 1 (1,2) _L 0xE0130000 0x004D4098 _L 0xE00501C5 0x00407D1C _L 0xE1040058 0x00407D24 _L 0xE001086A 0x004078E2 _L 0x20407D24 0x08700EC0 _L 0xE0010875 0x004078E2 _L 0x20407D24 0x087ACAC0 _L 0xE00601C5 0x00407A18 _L 0xE1050058 0x00407964 _L 0x20407D10 0x00000000 _L 0xE001086A 0x004078E2 _L 0x20407D24 0x08700EC0 _L 0xE0010875 0x004078E2 _L 0x20407D24 0x087ACAC0 _L 0xE0020870 0x00407966 _L 0xE0010EC0 0x00407964 _L 0x20407A18 0x000001CC _L 0xE002087A 0x00407966 _L 0xE001CAC0 0x00407964 _L 0x20407A18 0x000001CC
To make codes work stable in ppsspp set the "Refresh interval" to 16
Found a mistake? Or wanna leave feedback?
Thank you! Your message is sent
Send short text
_C0 PAU +B!
Добавляет B! ко всем соответствующим приёмам
_C0 PAU +B! _L 0xE01D0000 0x004078B4 _L 0xE01D0000 0x004085F8 _L 0xE0050006 0x3040864C _L 0xE004000B 0x2040864C _L 0xE001086A 0x004078E2 _L 0x20408654 0x086F7678 _L 0xE0010875 0x004078E2 _L 0x20408654 0x087A3278 _L 0xE004000B 0x0040864C _L 0xE001086A 0x004078E2 _L 0x20408654 0x086F76D0 _L 0xE0010875 0x004078E2 _L 0x20408654 0x087A32D0 _L 0x00000000 0x00000000
_C0 PAU WS+3,2
_C0 PAU SWY+4 v2
Чтобы активировать код выберите Devil Jin один раз,
не используйте коды с одинаковым индексом (89A)
_C0 PAU(dvj-89A) SWY+4 v2 (=K!) _L 0xE01D08C0 0x204078E2 _L 0xE005001A 0x004081E4 _L 0xE0044F78 0x1089A038 _L 0x50B8E6B4 0x00001F00 _L 0x0089A000 0x00000000 _L 0x506437C0 0x00000058 _L 0x0089BF00 0x00000000 _L 0xE01D0000 0x004078B4 _L 0xE01D4F78 0x0089A038 _L 0xE0040168 0x30407A18 _L 0xE003016B 0x20407A18 _L 0xE0020808 0x00407D3C _L 0x20407D10 0x00000000 _L 0x20407D24 0x0909BF00 _L 0xE004020C 0x30407A18 _L 0xE003020F 0x20407A18 _L 0xE0020808 0x00407D3C _L 0x20407D10 0x00000000 _L 0x20407D24 0x0909BF00 _L 0x2089BF08 0x0909A000 _L 0x2089BF10 0x00000512 _L 0x2089BF20 0x08760960 _L 0x2089BF48 0x00000014 _L 0x2089BF50 0x00000012 _L 0xE11D0041 0x0061F09C _L 0xE0040909 0x00407966 _L 0xE003BF00 0x00407964 _L 0xE0020015 0x0040864C _L 0x20408654 0x08E43C38 _L 0x20408658 0x08E40F78