Lee
_C0 LEE 2[while:f~n,b~n] (WS+2)
For PSP and ppsspp
For ppsspp only
Hit rank
Speed
Hitbox
Attack frames
Recovery
Change move
Add move
Reactions/damage
Camera effects
«Far hit»
«PowerCrash»
«Air float»
«Ground flip»
«Standing B!»
Import move (alpha)
[all attacks]
[all throws]
[search]
Instead of
Reaction: B![up]
Reaction: B![down]
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: «For a bonus hit»
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,2
1,2,f~n
1,2,2
1,2,2,3
1,2,2,3,4
1,2,4
1,2,4,3
2
2,1
2,1,1
2,1,4
2,1,3+4
3
3~3
3~3:4[hit] Throw
3~3:4[block] Throw
3~3:4[air] Throw
3,3
3,4
4
4,3
4,3,3
4,3,4
4,4
4,4,4
4,u+3
1+2
1+3
1+3 Throw
1+3[left] Throw
1+3[left][vs BRY] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
3+4
«Red Rose» 1+2+3
1+2+3+4
f
f~n
f~n,3
f~n,3,4
f~n,b~n
f~n,b~n,4
F*
f+1
f+2
f+2,1
f+3
f+3,3
f+3,3,3
f+3,3,3,3
f+3,3,3,3,3
f+3,3,4
f+3,3,4,3
f+4
f+4,3
f+1+3
f+2+4
f+3+4[1]
f+3+4[2]
f,f
f,f,n
f,f+3
f,f+4
f,f+3+4
f,f+3+4 Throw
f,f,n,3+4
f,f,f
f,f,f+3
f,f,f+3,4
f,f,f+3,4,4
f,f,f+3,4,f+4
f,f,f+3,4,d+4
d/f
d/f+1
d/f+1,2
d/f+1,2,2
d/f+1,2,2,1
d/f+1,2,2,1,3
d/f+1,2,2,1,3,3
d/f+1,2,2,1,3,3,3
d/f+1,2,2,1,3,3,3,4
d/f+1,2,2,1,3,3,3,4,3
d/f+1,2,2,1,3,3,3,4,3,4
d/f+2
d/f+3
d/f+3,2
d/f+3,2,3
d/f+4
d/f+4,3
d
d+1
d+2
d+3
d+3,4
d+4
d+4,n,4
d+4,n,4,3
d+4,n,4,u+3
d+4,4
d+4,4,4
d+4,4,4,4
d+4,4,4,4,3
d+3+4
d+3+4,3+4
d,d/b
d,d/b+4
d/b
d/b+2
d/b+3
d/b+4
d/b+1+2[1]
d/b+1+2[2]
d/b+3+4
b
b,n
B*
b+1
b+1,1
b+1,1,2
b+1,1,f~n
b+1:1[1]
b+1:1
b+1:1,2
b+2
b+2,4
b+2,4,3
b+2,4,3+4
b+3
b+3,4
b+3,3+4
b+4
b+4,3
b+1+2
b+1+2 parry
b+1+2[parry],4
«Rapier» b+1+4[1]
«Rapier» b+1+4[2]
«Rapier» b+1+4[3]
«Sledgehammer» b+1+3+4
b,b
b,b+4
b,b+4,3[1]
b,b+4,3
b,b,n,3+4
b,b,b
[wall]b,b,u/b
u/b
u/b+1
u/b+2
u/b+3
u/b+4
u/b+3+4
u
u+1
u+3
u+3,3+4
u+4
u+3+4
u/f
u/f,n,3
U/F,n,3
u/f,n,4
U/F,n,4
u/f+1
u/f+3
u/f+3,1
u/f+3,4
u/f+4
u/f+3+4
WS
WS+1
WS+2
WS+2,3
WS+3
WS+3,3
WS+3,3,d/f+3
WS+3,3,d/f+3,3
WS+3,3,d/f+3,3,3
WS+3,3,d/f+3,3,d+3
WS+3,3,d/f+3,3,u+3
WS+3,3,d+3
WS+3,3,d+3,3
WS+4
WS+f
WS+b
WS u/f+3
WS u/f+4~n
WS U/F+4
WS u/f+3+4[1]
WS u/f+3+4[2]
FC 1
FC 2
FC 3
FC 4
FC 3+4
FC d/f
FC d/f+3
FC d/f+4
FC d/f,d,d/f+3
FC d/b
SSL
SSL 3+4
SSR
SSR 3+4
WR
WR n
WR 4
WR 1+2
BT u/f+2
BT u/f+3
BT u/f+4
KND f
KND d+4
KND b
KND b+3+4
HMS
HMS 1
HMS 1,1
HMS 1,1,1
HMS 1,1,1,1
HMS 1,4
HMS 1,4,3
HMS 2
HMS 3
HMS 3[hit] Throw
HMS 4
HMS 1+2[1]
HMS 1+2[2]
HMS f~n (pt1)
HMS f~n (pt2)
HMS f~n (pt3)
HMS f~n (pt4)
HMS b
HMS u/f+3
HMS u/f+4
HMS SSL
HMS SSR
Reaction: BN
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
Intro4
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5[char]
WinPose5[opp]
WinPose6[char]
WinPose6[opp]
WinPose7
WinPose8
WinPose9
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
Use
Reaction: B![up]
Reaction: B![down]
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: «For a bonus hit»
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,2
1,2,f~n
1,2,2
1,2,2,3
1,2,2,3,4
1,2,4
1,2,4,3
2
2,1
2,1,1
2,1,4
2,1,3+4
3
3~3
3~3:4[hit] Throw
3~3:4[block] Throw
3~3:4[air] Throw
3,3
3,4
4
4,3
4,3,3
4,3,4
4,4
4,4,4
4,u+3
1+2
1+3
1+3 Throw
1+3[left] Throw
1+3[left][vs BRY] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
3+4
«Red Rose» 1+2+3
1+2+3+4
f
f~n
f~n,3
f~n,3,4
f~n,b~n
f~n,b~n,4
F*
f+1
f+2
f+2,1
f+3
f+3,3
f+3,3,3
f+3,3,3,3
f+3,3,3,3,3
f+3,3,4
f+3,3,4,3
f+4
f+4,3
f+1+3
f+2+4
f+3+4[1]
f+3+4[2]
f,f
f,f,n
f,f+3
f,f+4
f,f+3+4
f,f+3+4 Throw
f,f,n,3+4
f,f,f
f,f,f+3
f,f,f+3,4
f,f,f+3,4,4
f,f,f+3,4,f+4
f,f,f+3,4,d+4
d/f
d/f+1
d/f+1,2
d/f+1,2,2
d/f+1,2,2,1
d/f+1,2,2,1,3
d/f+1,2,2,1,3,3
d/f+1,2,2,1,3,3,3
d/f+1,2,2,1,3,3,3,4
d/f+1,2,2,1,3,3,3,4,3
d/f+1,2,2,1,3,3,3,4,3,4
d/f+2
d/f+3
d/f+3,2
d/f+3,2,3
d/f+4
d/f+4,3
d
d+1
d+2
d+3
d+3,4
d+4
d+4,n,4
d+4,n,4,3
d+4,n,4,u+3
d+4,4
d+4,4,4
d+4,4,4,4
d+4,4,4,4,3
d+3+4
d+3+4,3+4
d,d/b
d,d/b+4
d/b
d/b+2
d/b+3
d/b+4
d/b+1+2[1]
d/b+1+2[2]
d/b+3+4
b
b,n
B*
b+1
b+1,1
b+1,1,2
b+1,1,f~n
b+1:1[1]
b+1:1
b+1:1,2
b+2
b+2,4
b+2,4,3
b+2,4,3+4
b+3
b+3,4
b+3,3+4
b+4
b+4,3
b+1+2
b+1+2 parry
b+1+2[parry],4
«Rapier» b+1+4[1]
«Rapier» b+1+4[2]
«Rapier» b+1+4[3]
«Sledgehammer» b+1+3+4
b,b
b,b+4
b,b+4,3[1]
b,b+4,3
b,b,n,3+4
b,b,b
[wall]b,b,u/b
u/b
u/b+1
u/b+2
u/b+3
u/b+4
u/b+3+4
u
u+1
u+3
u+3,3+4
u+4
u+3+4
u/f
u/f,n,3
U/F,n,3
u/f,n,4
U/F,n,4
u/f+1
u/f+3
u/f+3,1
u/f+3,4
u/f+4
u/f+3+4
WS
WS+1
WS+2
WS+2,3
WS+3
WS+3,3
WS+3,3,d/f+3
WS+3,3,d/f+3,3
WS+3,3,d/f+3,3,3
WS+3,3,d/f+3,3,d+3
WS+3,3,d/f+3,3,u+3
WS+3,3,d+3
WS+3,3,d+3,3
WS+4
WS+f
WS+b
WS u/f+3
WS u/f+4~n
WS U/F+4
WS u/f+3+4[1]
WS u/f+3+4[2]
FC 1
FC 2
FC 3
FC 4
FC 3+4
FC d/f
FC d/f+3
FC d/f+4
FC d/f,d,d/f+3
FC d/b
SSL
SSL 3+4
SSR
SSR 3+4
WR
WR n
WR 4
WR 1+2
BT u/f+2
BT u/f+3
BT u/f+4
KND f
KND d+4
KND b
KND b+3+4
HMS
HMS 1
HMS 1,1
HMS 1,1,1
HMS 1,1,1,1
HMS 1,4
HMS 1,4,3
HMS 2
HMS 3
HMS 3[hit] Throw
HMS 4
HMS 1+2[1]
HMS 1+2[2]
HMS f~n (pt1)
HMS f~n (pt2)
HMS f~n (pt3)
HMS f~n (pt4)
HMS b
HMS u/f+3
HMS u/f+4
HMS SSL
HMS SSR
Reaction: BN
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
Intro4
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5[char]
WinPose5[opp]
WinPose6[char]
WinPose6[opp]
WinPose7
WinPose8
WinPose9
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
[Nothing]
Only with extra buttons
f
d/f
d
d/b
b
u/b
u
u/f
n
+
1 (LP)
2 (RP)
3 (LK)
4 (RK)
1+2
1+3
1+4
2+3
2+4
3+4
1+2+3
1+2+4
1+3+4
2+3+4
1+2+3+4
n
Only while direction
Reaction: B![up]
Reaction: B![down]
Reaction: Ground[up]
Reaction: Ground[down]
Reaction: «For a bonus hit»
Ukemi[FU] Quick roll left
Ukemi[FU] Quick roll right
Ukemi[FU] Quick roll back
Ukemi[FU] Quick roll forward
Ukemi[FU] Spring forward
Ukemi[FD] Quick roll left
Ukemi[FD] Quick roll right
Ukemi[FD] Quick roll back
Ukemi[FD] Quick roll forward
Ukemi[FD] Quick stand up
Common RLX
Common RLX f
Common RLX b
Common RLX SSL
Common RLX SSR
Common RLX 1
Common RLX BT 1
1
1,2
1,2,f~n
1,2,2
1,2,2,3
1,2,2,3,4
1,2,4
1,2,4,3
2
2,1
2,1,1
2,1,4
2,1,3+4
3
3~3
3~3:4[hit] Throw
3~3:4[block] Throw
3~3:4[air] Throw
3,3
3,4
4
4,3
4,3,3
4,3,4
4,4
4,4,4
4,u+3
1+2
1+3
1+3 Throw
1+3[left] Throw
1+3[left][vs BRY] Throw
1+3[right] Throw
1+3[back] Throw
2+4
2+4 Throw
3+4
«Red Rose» 1+2+3
1+2+3+4
f
f~n
f~n,3
f~n,3,4
f~n,b~n
f~n,b~n,4
F*
f+1
f+2
f+2,1
f+3
f+3,3
f+3,3,3
f+3,3,3,3
f+3,3,3,3,3
f+3,3,4
f+3,3,4,3
f+4
f+4,3
f+1+3
f+2+4
f+3+4[1]
f+3+4[2]
f,f
f,f,n
f,f+3
f,f+4
f,f+3+4
f,f+3+4 Throw
f,f,n,3+4
f,f,f
f,f,f+3
f,f,f+3,4
f,f,f+3,4,4
f,f,f+3,4,f+4
f,f,f+3,4,d+4
d/f
d/f+1
d/f+1,2
d/f+1,2,2
d/f+1,2,2,1
d/f+1,2,2,1,3
d/f+1,2,2,1,3,3
d/f+1,2,2,1,3,3,3
d/f+1,2,2,1,3,3,3,4
d/f+1,2,2,1,3,3,3,4,3
d/f+1,2,2,1,3,3,3,4,3,4
d/f+2
d/f+3
d/f+3,2
d/f+3,2,3
d/f+4
d/f+4,3
d
d+1
d+2
d+3
d+3,4
d+4
d+4,n,4
d+4,n,4,3
d+4,n,4,u+3
d+4,4
d+4,4,4
d+4,4,4,4
d+4,4,4,4,3
d+3+4
d+3+4,3+4
d,d/b
d,d/b+4
d/b
d/b+2
d/b+3
d/b+4
d/b+1+2[1]
d/b+1+2[2]
d/b+3+4
b
b,n
B*
b+1
b+1,1
b+1,1,2
b+1,1,f~n
b+1:1[1]
b+1:1
b+1:1,2
b+2
b+2,4
b+2,4,3
b+2,4,3+4
b+3
b+3,4
b+3,3+4
b+4
b+4,3
b+1+2
b+1+2 parry
b+1+2[parry],4
«Rapier» b+1+4[1]
«Rapier» b+1+4[2]
«Rapier» b+1+4[3]
«Sledgehammer» b+1+3+4
b,b
b,b+4
b,b+4,3[1]
b,b+4,3
b,b,n,3+4
b,b,b
[wall]b,b,u/b
u/b
u/b+1
u/b+2
u/b+3
u/b+4
u/b+3+4
u
u+1
u+3
u+3,3+4
u+4
u+3+4
u/f
u/f,n,3
U/F,n,3
u/f,n,4
U/F,n,4
u/f+1
u/f+3
u/f+3,1
u/f+3,4
u/f+4
u/f+3+4
WS
WS+1
WS+2
WS+2,3
WS+3
WS+3,3
WS+3,3,d/f+3
WS+3,3,d/f+3,3
WS+3,3,d/f+3,3,3
WS+3,3,d/f+3,3,d+3
WS+3,3,d/f+3,3,u+3
WS+3,3,d+3
WS+3,3,d+3,3
WS+4
WS+f
WS+b
WS u/f+3
WS u/f+4~n
WS U/F+4
WS u/f+3+4[1]
WS u/f+3+4[2]
FC 1
FC 2
FC 3
FC 4
FC 3+4
FC d/f
FC d/f+3
FC d/f+4
FC d/f,d,d/f+3
FC d/b
SSL
SSL 3+4
SSR
SSR 3+4
WR
WR n
WR 4
WR 1+2
BT u/f+2
BT u/f+3
BT u/f+4
KND f
KND d+4
KND b
KND b+3+4
HMS
HMS 1
HMS 1,1
HMS 1,1,1
HMS 1,1,1,1
HMS 1,4
HMS 1,4,3
HMS 2
HMS 3
HMS 3[hit] Throw
HMS 4
HMS 1+2[1]
HMS 1+2[2]
HMS f~n (pt1)
HMS f~n (pt2)
HMS f~n (pt3)
HMS f~n (pt4)
HMS b
HMS u/f+3
HMS u/f+4
HMS SSL
HMS SSR
Reaction: BN
Reaction: Air wall splat[front]
Reaction: Air wall splat[back]
Reaction: Air wall splat[left]
Reaction: Air wall splat[right]
Reaction: Air wall break splat[front]
Reaction: Air wall break splat[back]
Reaction: Air wall break splat[left]
Reaction: Air wall break splat[right]
Reaction: Wall break stun[front]
Reaction: Wall break stun[back]
Reaction: Wall break stun[left]
Reaction: Wall break stun[right]
Reaction: Wall splat
Reaction: Wall stun (up vector)
Intro1
Intro2
Intro3
Intro4
WinPose1
WinPose2
WinPose3
WinPose4
WinPose5[char]
WinPose5[opp]
WinPose6[char]
WinPose6[opp]
WinPose7
WinPose8
WinPose9
Reaction: Ice[stand] pt1
Reaction: Ice[stand] pt2
Reaction: Ice[air] pt1
Reaction: Ice[air] pt2
Reaction: BN
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Thunder[stand]
Reaction: Thunder[air]
Reaction: Fire[front]
Reaction: Fire[left]
Reaction: Fire[right]
Reaction: Fire[back]
Reaction: Fire[air]
During whole move
_C0 LEE 2[while:f~n,b~n] (WS+2) _L 0xE00D0020 0x004D4098 _L 0xE00602A6 0x30407A18 _L 0xE00502A9 0x20407A18 _L 0xE00401BB 0x00407D1C _L 0xE001086A 0x004078E2 _L 0x20407D24 0x087073D0 _L 0xE0010875 0x004078E2 _L 0x20407D24 0x087B2FD0 _L 0xE0020870 0x00407966 _L 0xE00173D0 0x00407964 _L 0x20407A18 0x000001FC _L 0xE002087B 0x00407966 _L 0xE0012FD0 0x00407964 _L 0x20407A18 0x000001FC
To make codes work stable in ppsspp set the "Refresh interval" to 16
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_C0 LEE +B!
Добавляет B! ко всем соответствующим приёмам
_C0 LEE +B! _L 0xE01D000F 0x004078B4 _L 0xE01D0000 0x004085F8 _L 0xE01D0212 0x10407A18 _L 0xE01D0250 0x10407A18 _L 0xE0050006 0x3040864C _L 0xE004000B 0x2040864C _L 0xE001086A 0x004078E2 _L 0x20408654 0x086FC950 _L 0xE0010875 0x004078E2 _L 0x20408654 0x087A8550 _L 0xE004000B 0x0040864C _L 0xE001086A 0x004078E2 _L 0x20408654 0x086FC9A8 _L 0xE0010875 0x004078E2 _L 0x20408654 0x087A85A8 _L 0x00000000 0x00000000
_C0 LEE 3~3,4
_C0 LEE 3~3,4 _L 0xE01D000F 0x004078B4 _L 0xE00301C2 0x00407A18 _L 0x60407964 0x00000001 _L 0x00020002 0x00003CB0 _L 0x20000014 0x00000000 _L 0xE006025B 0x00407A18 _L 0xE0029478 0x00407964 _L 0x60407964 0x086D2E20 _L 0x00020001 0x00000014 _L 0xE0025078 0x00407964 _L 0x60407964 0x0877EA20 _L 0x00020001 0x00000014 _L 0xE005025A 0x00407D1C _L 0x20407D1C 0x0000025B _L 0xE0019420 0x00407D24 _L 0x20407D24 0x08709478 _L 0xE0015020 0x00407D24 _L 0x20407D24 0x087B5078
_C0 LEE f,f,f+3,4
_C0 LEE f+4,1